On the bottom half of the page was the additional scavenge mission I mean to include in the game, but for that to happen I need to completely finish the race level. Here is what it looks like:
Wednesday, May 7, 2014
Race Level Complete, Almost There
I was able to recreate Christian's paper prototype pretty closely in Unity. Christian did a great job with the prototype, laying out the foundations of the level very clearly. He labeled each checkpoint, and varying elevations of the track. We also decided to include several large, and mobile asteroid fields for the player and enemies to navigate through.
On the bottom half of the page was the additional scavenge mission I mean to include in the game, but for that to happen I need to completely finish the race level. Here is what it looks like:
The path is pretty treacherous to follow, and I changed the enemy movement script a bit so that the AI wouldn't just smash into the dangerous asteroids.
I also decided to change the camera from third-person to first-person. I feel as if the effect of space travel was enhanced, and the game more akin to a flight-sim. I also refined the flight script some more. The only challenge now is that since the level isn't confined to a track as it would be a ground race, I didn't know how to tell the player to follow the invisible waypoints. I also didn't want to ruin the minute immersion factor by introduction directions or markers. I came up a solution that I felt worked better than a map, or a marker system, and yet allowed the player to follow unto each waypoint.
A trail render! I added a fading trail render to the parent flock controller, and this parent loosely traversed the entire track, following the waypoints. Those that played the level agreed that the trail was a great way to create a sense of direction in boundless space, without restricting the player to a "track." The trail faded as it went, so the player had to be right behind it in order to follow the track.
On the bottom half of the page was the additional scavenge mission I mean to include in the game, but for that to happen I need to completely finish the race level. Here is what it looks like:
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